As customary with this time of year we are riddled with reminders of how awesome games could be but yet will never be. For TitanFall we can imagine the possibility of being Optimus Prime! Check out all the wonder of the Prime!
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Are you frothing at the lips to slay a few Nordic myth-monsters this Christmas, Jesus? Well, either play Dark Souls 2 one and a half times through or wipe that sacred spittle and step back a few months. Birthday wish DENIED. The fine Polish fellas and bellas at CD Projekt Read More ...
Holy original Arkham Series developers, Batman! Rocksteady is making you again! The prodigal prince of darkness returns. No, no, not Satan, although Gotham City’s common criminals may fear him as such. Rocksteady, those blessed folks who first choked our comic-based video-game expectations to the ground, have officially announced their third Read More ...
“War. War never changes.” At the beginning of Fallout 3, Ron Perlman definitely wasn’t talking about Call of Duty. His weathered musings spoke to the cyclical struggle of man’s most fundamental and profound of follies. The tragic banality of the same bloody result that war brings over and over again. Read More ...
At the bare minimum, J.J. Abrams deserves a Vulcan salute for bringing Star Trek cinema back to the masses, but that’s about all he’ll get from me. After Into Darkness, the Shatner inside me was seriously spazzing over Abrams blatant militarizing of Star Fleet and a reliance on quick cut, Read More ...
Cut back through a few cobblestoned, parking lot alleyways in Warsaw, Poland and you’ll find it – a studio known to harder core gamers and fantasy RPG enthusiasts as birthplace to Geralt of Rivia, The Witcher. That’s right, Darthpixel has crossed the Atlantic River and entered the castle gates of Read More ...
It’s hardly a secret that Grand Theft Auto V made a billion dollars in three freaking days. A great deal of this success was of course due to Rockstar’s well-respected reputation in the industry as the grandaddies of the ever popular “open-world” genre. Mounting anticipation through five years of development Read More ...
“There’s a common saying, ‘Fail early and often,’ which I’ve amended. I say, ‘Prototype early and often.’ Failure isn’t bad. You shouldn’t think it’s something you did wrong. Think of it as something you can do better.” Rami Ismail, Business and Development at Vlambeer Games, gave one of many indie Read More ...